Half-Life 2: The Lost Coast
Valve had released the long-awaited "The Lost Coast", which is essentially a vehicle for showing off their HDR technology. While I was not particularly impressed by the use of HDR in Day of Defeat: Source -- in fact, I was quite disappointed -- the implementation of the technology is much, much better in "The Lost Coast". The effect seems more realistic and convincing, I suspect due to a more careful use of HDR. I particularly like the courtyard area and the interior of the monastery as the geometry, textures and lighting of these areas seem to best illustrate the virtues of the technology. It seems to me that the rate of the reduction of bloom as the player's virtual eyes 'adjust' to the light intensity, could be reduced. Nonetheless, this is an interesting technology. Let's hope it gets used to good effect, rather than as a good effect!

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