Wednesday, June 29, 2005

Yes, I make computer games, but no, I am not a programmer

When mentioning that I make computer games professionally, probably 95% of people seem to assume that I am a programmer. Even people who I would consider "gamers" will, more often than not, make the same assumption. Apparently it is a common misconception that computer games are created solely through programming.

Perhaps this misconception is not unreasonable or entirely unexpected. Due to their complexity, computers, software, and by extension, games, are considered by many to be 'black magic'. So in the absence of a genuine understanding, the flawed conclusion is that the most readily identifiable IT professionals -- programmers -- must make everything.

Not to diminish the contribution of programmers, because it is significant and pivotal, but I wonder if the games industry does enough to clarify the processes (and jobs) involved in the production of computer games. Or for that matter, try to dispel the misconceptions of the general public.

So, when asked, I try to clarify what I do as a level designer. I also try to articulate the roles of artist, musicians, writers, actors, QA, business and PR people. Most people are astonished that games development requires such a diverse range of talents.

It would be nice to see more companies publishing "The Making of [insert game title here]", in a range of media formats, i.e. print, video and internet-based. The added benefit is that it might more broadly legitimise games development as a career and thereby serve in the future to attract a greater number of people to careers in the industry.

1 Comments:

At 1:59 PM, Blogger subtonic said...

It may also help in minimizing piracy if people can see the human faces behind the games. Just a thought...:)

 

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